Код:
[ХиМеРа] required = 0 maximum = 0 restrictmap = "" restrictteam = 0 restrictitem = "" teamlimit = 0 author = "S1n3r" desc = "" spawncmd = "" deathcmd = "" roundstartcmd = "" roundendcmd = "" preloadcmd = "" allowonly = "" onchange = "" numberofskills = 9 numberoflevels = 1 skillnames = "Скорость|Жизни|Невидимость|Урон|Вампиризм|Уклонение|Анти ульта|Заморозка|Неуязвимость" skilldescr = "Скорость|Жизни|Невидимость|Урон|Вампиризм|Уклонение|Анти ульта|Заморозка|Неуязвимость" skillcfg = "player_spawn|player_spawn|player_spawn|player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate" skillneeded = "0|0|0|0|0|0|0|0|0" [[skill1]] setting = "es_xset wcs_speed 2.5" cmd = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0" sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1500 2 100 300 1.8 0 255 0 255 1" [[skill2]] setting = "es_xset wcs_addhealth 300" cmd = "es wcs_setfx health event_var(userid) + server_var(wcs_addhealth) 0" sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 450 2 10 120 3 0 255 0 255 1" [[skill3]] setting = "es_xset wcs_invis 1" cmd = "es playerset color event_var(userid) 255 255 255 server_var(wcs_invis)" sfx = "" [[skill4]] setting = "es_xset wcs_multiplier 0.5" cmd = "if (server_var(wcs_dice) <= 60) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_yvTiIsxu" racealias_yvTiIsxu = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg)" sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 2 0 255 0 255;es_xmath wcs_x1 + 400" [[skill5]] setting = "es_xset wcs_divider 3" racealias_us1 = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs_setfx health event_var(attacker) + server_var(wcs_dmg) 0;es wcs_xcentertell event_var(attacker) c_leeched_a dmg server_var(wcs_dmg);es wcs_xcentertell event_var(userid) c_leeched_v dmg server_var(wcs_dmg)" cmd = "if (server_var(wcs_dice) <= 60) then wcs_xalias racealias_us1" sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 255" [[skill6]] setting = "es_xset wcs_chance 45" cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_spider1" sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then wcs_xalias racealias_spir1" [[skill7]] setting = "es_xset wcs_chance 100" cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_setfx ulti_immunity event_var(userid) = 1 0;if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xtell event_var(userid) r_blink" sfx = "" [[skill8]] setting = "es_xset wcs_chance 100" cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 0) then wcs_xalias racealias_pmpm" sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xmath wcs_z1 + 20;es es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites\bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200" [[skill9]] setting = "es_xset wcs_duration 8" cmd = "es wcs_setfx god server_var(wcs_userid) = 1 server_var(wcs_duration);es_tell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou become pissed for #lightgreen server_var(wcs_duration) #greenseconds.;wcs_xalias racealias_wlvrn51;wcs_xalias racealias_wlvrn52" racealias_wlvrn52 = "es_xmath wcs_duration - 3.1;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou are calming down..." sfx = "es_playsound server_var(wcs_userid) npc/ichthyosaur/attack_growl1.wav 1.0" cooldown = "20"