Код:
[ХиМеРа]
required = 0
maximum = 0
restrictmap = ""
restrictteam = 0
restrictitem = ""
teamlimit = 0
author = "S1n3r"
desc = ""
spawncmd = ""
deathcmd = ""
roundstartcmd = ""
roundendcmd = ""
preloadcmd = ""
allowonly = ""
onchange = ""
numberofskills = 9
numberoflevels = 1
skillnames = "Скорость|Жизни|Невидимость|Урон|Вампиризм|Уклонение|Анти ульта|Заморозка|Неуязвимость"
skilldescr = "Скорость|Жизни|Невидимость|Урон|Вампиризм|Уклонение|Анти ульта|Заморозка|Неуязвимость"
skillcfg = "player_spawn|player_spawn|player_spawn|player_attacker|player_attacker|player_spawn|player_spawn|player_attacker|player_ultimate"
skillneeded = "0|0|0|0|0|0|0|0|0"
[[skill1]]
setting = "es_xset wcs_speed 2.5"
cmd = "es wcs_setfx speed event_var(userid) = server_var(wcs_speed) 0"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 1500 2 100 300 1.8 0 255 0 255 1"
[[skill2]]
setting = "es_xset wcs_addhealth 300"
cmd = "es wcs_setfx health event_var(userid) + server_var(wcs_addhealth) 0"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 450 2 10 120 3 0 255 0 255 1"
[[skill3]]
setting = "es_xset wcs_invis 1"
cmd = "es playerset color event_var(userid) 255 255 255 server_var(wcs_invis)"
sfx = ""
[[skill4]]
setting = "es_xset wcs_multiplier 0.5"
cmd = "if (server_var(wcs_dice) <= 60) then es_xif (event_var(es_userdead) = 0) then wcs_xalias racealias_yvTiIsxu"
racealias_yvTiIsxu = "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs damage event_var(userid) event_var(attacker) server_var(wcs_dmg)"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 2 0 255 0 255;es_xmath wcs_x1 + 400"
[[skill5]]
setting = "es_xset wcs_divider 3"
racealias_us1 = "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) == dod) then es_xset wcs_dmg event_var(damage);es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es wcs_decimal wcs_dmg server_var(wcs_dmg);es wcs_setfx health event_var(attacker) + server_var(wcs_dmg) 0;es wcs_xcentertell event_var(attacker) c_leeched_a dmg server_var(wcs_dmg);es wcs_xcentertell event_var(userid) c_leeched_v dmg server_var(wcs_dmg)"
cmd = "if (server_var(wcs_dice) <= 60) then wcs_xalias racealias_us1"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 255"
[[skill6]]
setting = "es_xset wcs_chance 45"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_dead event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_dead) = 0) then wcs_xalias racealias_spider1"
sfx = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then wcs_xalias racealias_spir1"
[[skill7]]
setting = "es_xset wcs_chance 100"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_setfx ulti_immunity event_var(userid) = 1 0;if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xtell event_var(userid) r_blink"
sfx = ""
[[skill8]]
setting = "es_xset wcs_chance 100"
cmd = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcsx get isdead wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 0) then wcs_xalias racealias_pmpm"
sfx = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xmath wcs_z1 + 20;es es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites\bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 163 73 164 200"
[[skill9]]
setting = "es_xset wcs_duration 8"
cmd = "es wcs_setfx god server_var(wcs_userid) = 1 server_var(wcs_duration);es_tell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou become pissed for #lightgreen server_var(wcs_duration) #greenseconds.;wcs_xalias racealias_wlvrn51;wcs_xalias racealias_wlvrn52"
racealias_wlvrn52 = "es_xmath wcs_duration - 3.1;es_delayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenViolent Outburst #default: #greenYou are calming down..."
sfx = "es_playsound server_var(wcs_userid) npc/ichthyosaur/attack_growl1.wav 1.0"
cooldown = "20"


